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Apr 13, 2022



We are pleased to announce that the public launch of MiNiGAME 2.0 will be opening SATURDAY - April 16th at 2PM EST!

If you've been in our community for a while now you know that we've been working on this for many months now.. we hope you're excited for what's to come, because we are. :)

We cannot wait to unveil what we've been working on behind the scenes.
From our Beta Testers working endlessly to provide a flawless release, to our Developers and Managers fine-tuning our economies like it's a Formula 1 race-car, we'll all had sleepless nights working towards this and we will not let you down.

We've doubled down on all fronts to provide you all with the premier, fun & fast-paced MiNiGAME you all know & love. So, what are some things can you expect?

Re-upload the trailer above for the rewards:

0-1K subs: 2x Elite Keys
1K+ subs: Media Role + 3x Elite Keys

Click here to reupload the trailer (https://go.miniga.me/trailer)

This post will cover many of the changes we've made since our last map, which is a lot – so buckle up, get some popcorn, and enjoy this changelog!

The Main Information:

IP: miniga.me

Eco Sheet: https://go.miniga.me/eco

Trailer Reuploads: https://go.miniga.me/trailer/

Island Size: 5 man

Roster Size: 8 max

Roster Kicks: 3

Map Length: 2 weeks (may be extended to 3)

Island Top: $1000 (see below for itemized list)

Cane Top + Mining Top Payouts after 24hrs of launch

Island Top: $1000

$200 PayPal + $125 Buycraft
$50 PayPal + $75 Buycraft
$50 Buycraft

Island Top will be paid out weekly. There will be 2 total IS top payouts for the map.

CANE TOP: 24Hr Payouts

$25 PayPal
$20 Buycraft
$10 Buycraft

MINING TOP: 24Hr Payouts

#1: $25 PayPal
#2: $20 Buycraft
#3: $10 Buycraft

These payouts will be sent after the first 24hrs of launch.

Beautiful New Spawn!

Simplified Messages and Color Scheme

Warzone Ores: Dragon Breath

You can now mine these Dragon Breath ores in the Warzone for $15,000 sell price.

Mining Economy: New Bosses + Custom Ores

We've reverted to Public Mines for this season.

There will be 3 total mines, with different bosses in each!

Bosses drop:

Coins (currency for mining)

Skulls which you can sell in /shop

Random amount of Money

We are planning on adding more mines and bosses later in the season as a Content Update.

Custom Ores:

Default Ores (Mine 1): Ruby Dust & Tin
1500 Blocks Mined (Mine 2): Mithril and Sapphire Shard
5,000 Blocks Mined (Mine 2): Gold
15,000 Blocks Mined (Mine 3): Diamond
25,000 Blocks Mined (Mine 3): Emerald


Tournaments will be ran daily and will be a fun way for you to compete for prizes!

You can win spawners and crate keys from these:

New Harvester Hoe Enchants + Fixes

We've increased the chances you can win rarer crate keys (Elite / Supreme) based on your hoe level.

You can also win higher-tier spawners such as Blaze, IG, Villager, and Witch from higher-level Spawner Finder Enchants.

We have also introduced the new Money Pouch enchant. This allows you to earn random amounts of money as you farm.

We have also increased the max level for some hoe enchants.

New Delivery Man!

The delivery man is waiting for you daily with 4 potential crate keys!
All you have to do is link your discord using /discord link.

Printer is Perfected

We've added a new /printer mode and enabled Badlion Client printer.

Shoutout to Jamie Asprey, Ross Asprey, case, and MTatt for being some of our most active beta testers.


Rule Changes

Firstly, we understand a lot of miscommunication happened last map with our rules. Thus, we've decided to do a major overhaul on them. Click the link below to read our new rules:

Here are the main changes we've made:

Re-structured the island strike system (thanks Emmanuele)
Clarified the island hiding value rule: You cannot hide value in chests, PVs, echests, or anything that isn't placing them at your island.
Implemented a roster system, so rotating is now allowed!
Decreased alt limit per island from 5 -> 4.
Implemented captcha systems for mining/farming, for less staff involvement in individual islands
Now, we will no longer refund items lost due to bugs, lag, downtime, or other issues. The reasoning for this is, players can lie and our network is heavily stress tested & bug tested.

If you have any question on a rule, it's best to create a ticket in our Discord (discord.gg/minigame) and ask before you try something!

Economy Changes

The best strategy for your island this map will be mining and farming. This is because you can no longer buy spawners from /shop.

Spawners can only be obtained from crates, or by farming now.

This is because we want to have an interactive economy where players don't sit and AFK. Nobody likes an economy like that!

Here are the main changes we've made to the eco:

Buffed sugarcane
Buffed all minerals
Villager and Witch spawners can no longer be purchased in /shop, only obtained from mining/farming or monthly crates/crate keys.

New Events

Any donator can now host an event using /event host. There is a cooldown of 1 hour.

You can host events such as Sumo, One in the Chamber, Spleef, TNT Tag, and more!

View all our events with the new /events GUI:



  • Implemented a brand new Skyblock Core (Thank you to Spin for heavily testing with us!)
  • Fixed all mob-stacking issues last map.
  • Fixed a issue where IGs randomly dissapeared.
  • Completely overhauled our economy
  • Introduced public island mines
  • Added new economy, Coins, for pickaxe upgrades
  • Fixed Sell Booster pickaxe enchant
  • Made many changes to hoes
  • New spawn and color scheme
  • New chat events
  • New player-hosted events such as Sumo, TNT Run, Spleef, & more
  • Fixed outpost issues
  • Fixed boosters, now there are 3 boosters (EXP, Mob Drop, Spawner boost)
  • Added new hoe enchant: Money Pouch
  • Fixed Spawner Finder & Key Finder hoe enchants not giving higher level rewards
  • Added new Essence event for harvester hoes
  • Introduced new economy for harvester hoe upgrades: Essence
  • Simplified economy with new GUIs & holograms explaining everything
  • Added per-world scoreboards
  • Fixed all PVP and combat tag related bugs from last map
  • Added bosses, and auto-spawning bosses in warzone
  • Created 2 new crates (WILD & ADMIN) in an effort to balance crate economy due to last map's Island Packages making islands too OP
  • Removed value blocks such as Gold/Iron/Diamond/Emerald and added Sponge
  • Created /shop sponge to buy sponge for $1,000,000
  • Removed all spawners from /shop. You can no longer buy spawners
  • Buffed mineral sell prices
  • Buffed farming sell prices
  • Nerfed spawner drop sell prices
  • Added new delivery man & removed daily rewards
  • Added /discord link, so you can show off your cool donor ranks in Discord
  • Removed ability to buy cosmetic crates with eco
  • Fixed some crates not giving the correct items
  • Added chunk loaders, in an effort to reduce alts
  • Fixed all collector-related issues (with our new core)
  • Added new /roster system
  • New mob stacking max size is 1000
  • Fixed KOTH loot from last map
  • Revamped Island Packages
  • Added new ADMIN monthly crate
  • Revamped monthly crate
  • Added a new Bundle GKIT
  • Added /jackpot
  • Added all mob drops to collectors
  • Fixed captcha system for harvester hoes
  • Introduced new mining captcha system
  • Upgraded all hardware + increased server security
  • Implemented new security practices for all staff members
  • Added back our queue system
  • General network infrastructure changes
  • Allowed all donor ranks to reroll crate keys
  • Allowed all donor ranks to /event host
  • Added NPC to preview lootboxes at spawn
  • Fixed an issue where trapped chests couldn't open
  • Added item for all new players to learn more about the realm
  • Added better jump pads
  • Made crate & monthly crate rewards better
  • Introduced new spawner stacking system
  • Added /side, choose between a Cowboy vs Indian for perks
  • Fixed random timing out issues
  • Added new tags

Summary: Biggest Changes

We've heavily simplified our gameplay

In past maps, the economy got confusing, and we wanted to make everything as clear as possible this map.

So, here are some of the GUI's we've introduced to help you learn more about Skyblock Cowboys vs Indians! Yee haw!





New Website Unveil!

Know who your competition is quickly, by checking out the current in-game statistics with the new leaderboards feature! In-game statistics will be mirrored straight from in-game to our website; island tops, balance tops! You name it - you can see it!


Our leaderboards system is being revamped and will be out shortly following our 2.0 launch.

Fun Economy

We know that holding your left click button to make a couple bucks can get very boring.

In addition to our mining economy, you can look forward to in-game events that will help boost your wallet, and reach the top of the leaderboards!

Essence Event

One of the examples of our new fun economy would be our essence event!

Players will challenge each other in a 5 minute-long competition to see who can mine the most amount of sugar cane, rewarding in a generous prize!

New PVP Events

While Skyblock may not necessarily be PvP oriented, we've decided to bring back some fun player versus player elements into our launch!

Experience the new additions with both boss, and PvP events on our map during it's release @ April 16th, 2PM EST!

Check out one of our new events, called the Vault, where you maneuver your way through a maze - finding OP loot hidden in chests!

Upgraded Hardware & Security

In addition to our consistent content updates, and system administration, we've brought on two more members to our development team! Our hardware has been heavily upgraded to be able to support the large influx of players that we're expecting in our 2.0 release!

Bedrock support has also been added to the game! This will be implemented before our 2.0 launch.

Advanced AI-based Captcha Technology

We understand, and have understood the frustration of scripters being apart of island tops, especially the auto-farmers. We've heard you, and made some top-of-the-line changes to our software, by adding a captcha feature in-game! People that are caught, will instantly be punished to prevent any advantages to their island!

We've worked really hard on this launch and hope to see all of you on Saturday!

I'd like to personally thank you all for sticking with us and remaining a part of this community.

I give you my word that we will continue to update, upgrade, and innovate our network til the very end. We do not have any "playercount" or a "donation" goals that we'll hit and then stop working.

MiNiGAME will remain a network for years to come, and we will never let our foot off the gas.

For island bundles or trailer crate keys, please open a ticket in our Discord. Thanks!

Saturday, April 16th at 2PM EST – our 2.0 is unveiled to the world.

See you there.

IP: miniga.me

Click to join Discord